EA Reverses Itself, Temporarily Removes Pay-to-Win Mechanics From Battlefront II
EA Reverses Itself, Temporarily Removes Pay-to-Win Mechanics From Battlefront Two
As late as yesterday afternoon, EA appeared firmly committed to its decision to release Star Wars Battlefront II with a pay-to-win arrangement that had been slammed from every quarter. An explosion of gamer fury last Lord's day over the idea of spending xl hours to unlock a new hero had pushed it to reduce hero costs when purchased with in-game credits, but the evolution team had besides cut how many credits you earned from the single-actor campaign. Meanwhile, the AMA DICE did this calendar week may accept lacked the desk-shattering face-plant of EA's initial responses, but it didn't exit users very satisfied about the upcoming state of the game. But sometimes companies surprise you — and EA definitely surprised u.s..
Today, we turned off in-game purchases for #StarWarsBattlefrontII. The game is built on your input, and information technology will go on to evolve and grow. Read the full update: https://t.co/asGASaYXVp pic.twitter.com/vQSOmsWRgk
— EAStarWars (@EAStarWars) November 17, 2022
EA'south argument, from Oskar Gabrielson, General Director of Die, acknowledges a bang-up deal of fan concern about the topic of pay-to-win. He then apologizes for the style the loot battle has overshadowed the launch of the game and apologizes for EA and DICE not getting the residuum correct. Gabrielson goes on to say:
Nosotros hear you loud and clear, so we're turning off all in-game purchases. We will now spend more than time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will exist earned through gameplay. The ability to purchase crystals in-game volition become available at a afterwards date, only after we've made changes to the game. Nosotros'll share more details as we piece of work through this.
This dorsum-flip, hours before the game launched, was clearly a Hail Mary pass aimed at assuaging readers and dealing with the poor reviews the game has been racking upwardly. The loot organisation has been a major topic of discussion and in nearly every case, reviewers have hated information technology. TrustedReviews wrote: "Star Wars Battlefront 2 is a great game spoiled by a terrible business concern model." Heather Alexandra at Kotaku described it as: "Star Wars: Battlefront II frustrates me in ways I never knew I could be frustrated. Information technology is both a lovingly crafted companion to the films and a tangled mess of corporate meddling. There is a stiff heart at the center but finding information technology means peeling back layers of unnecessary and infuriating nonsense." (I'll requite you a hint where all the "unnecessary and infuriating nonsense" are located).
The fact that EA has reversed itself in the 11th hour is heartening, but gamers weren't crazy to olfactory property a rat here and no development studio could've possibly failed to see this coming. In Battlefield Two, you don't earn loot for the class you're playing, you lot get random loot drops from within loot crates. That's a terrible loot organisation no matter what, since it means you could be getting equipment and gear improvements for classes you lot literally don't play. And while I have no thought how Battlefront 2 ended up with the loot system information technology has, or how much EA dictated versus what Dice wanted, in that location are massive problems with the way Battlefront 2 distributes loot that should've been instantly obvious to any game developer or publisher.
EA has express the number of credits you tin can earn in Arcade Mode. It cutting credit earnings in the unmarried-actor mode. Information technology designed a loot system that it knew would crave players to work for tens of hours to unlock a single hero and justified this past claiming it would requite players a sense of achievement.
I'g glad the company has seen fit to delay implementing one of the worst pay-to-win systems proposed for AAA game, but this was a blatant, shameless cash-grab from day one. It's decisions like this that brand people hate EA. And until EA announced a boodle arrangement overhaul that doesn't ask people to spend thousands of hours grinding to unlock much of the game's content, the company doesn't deserve a pass. Simply because you didn't implement the worst system ever doesn't mean the current i is adept. And EA absolutely knew all this before the game was hours from launch.
If EA wants to gear up Battlefront Two, information technology can start by dramatically increasing how rapidly you earn credits, offer the option to earn loot relevant to the character grade or game type yous're actually playing, and either nuking pay-to-win from orbit or making main loot unlocks fast enough to make the point mostly moot.
Source: https://www.extremetech.com/gaming/259188-ea-reverses-temporarily-removes-pay-win-mechanics-battlefront-ii
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